webglew
WebGL E xtension W rangler. Manages WebGL extensions so you don't have to.
Example
var canvas = document.createElement("canvas")
var gl = canvas.getContext("webgl")
var ext = require("webglew")(gl)
if(ext.OES_texture_float) {
console.log("GL context supports floats!")
} else {
console.log("No floating point textures :'(")
}
Install
npm install webglew
API
require("webglew")(gl)
To use the library, call the module with a WebGL context and it will return a JavaScript object with a list of properties. For convenience, extensions with a vendor specific prefix are aliased to the root WEBGL_* name. For example,
WEBKIT_WEBGL_lose_context
Becomes:
WEBGL_lose_context
Credits
(c) 2013-2014 Mikola Lysenko. MIT